Auditory Training Tool aims to assist human users in improving their perception of speech in noise and auditory memory. To accomplish that, it replicates real-life conditions in which a subject has to perform a complex task (e.g., read a book in a noisy cafeteria).
The design of ATT is guided by the clinical experts and considering the relevant literature for the CCRM and Story-in-noise tests for Auditory Training.
The ATT is implemented in the Unity Development Environment together with, Android SDK and JDK to build ATT for android smartphones, C# as the primary programming language, JSON for the data format, HTTP protocol to communicate with HOLOBALANCE’s cloud backend, Google’s Speech-to-Text API to support the vocal commands and professionally recorded audio clips ,provided by the clinical experts, used throughout the tool.